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Claude in gta san andreas
Claude in gta san andreas












claude in gta san andreas

"We started to discuss introducing a talking lead character when working on Vice City, but it was a lot of work," Rockstar said.

claude in gta san andreas

In that game you play Tommy Vercetti (voiced by Ray Liotta), a member of the Liberty City mafia. Rockstar introduced a talking lead character for Grand Theft Auto Vice City, its 2002 follow-up. "So we decided that the game's protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue."

claude in gta san andreas

"We were making up a lot of procedures as we went along, and we decided that the NPCs (Non Playable Characters) should talk and we would have to figure out how to make them talk (using motion captured cutscenes, something that had never really been done before, at least not on the scale we were doing it). "It may now seem obvious that people should all talk in games, but this was not necessarily the case in 2001, certainly not in an open world game," wrote the studio on Rockstar Newswire. Rockstar said this was mostly because it had other things to worry about during development, and "this did not seem like a major issue". GTA 3's infamous protagonist, Claude, kept his mouth shut throughout the entire game. Rockstar has revealed why Grand Theft Auto 3 had a silent protagonist - ten years after the ground-breaking open world gangster game launched.














Claude in gta san andreas